COS:CORE COACH COSMIC
COS:CORE · BrawlFlow

Make your next decision clear.

Start with one situation. Build the next decision.

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Coach Cosmic’s original Chakrams route map showing connected Fused and Split decisions
Original route referenceSee the decision. Map the response.Explore Cosmic’s route examples ↓
New to BrawlFlow? Start here

Turn a decision into a practice plan.

  1. Choose a situation. Start with your weapon, an opponent response and a clear goal.
  2. Place a sourced route. Search the Data Bank and add a route with its patch, setup and evidence.
  3. Draw the decision. Add conditions to each branch, cover escapes and name the point where you reset.
  4. Test and revise. Record what worked, what escaped and what changes at another damage range or position.
  5. Learn in public. Share a saved chart or a chart image on Community. Rate another player’s work and explain the setup, the useful idea and one testable improvement. Use the replies to refine your next version.
Opening workspace…

Share on Community
YOUR FIRST CHART

Choose your weapon, select a box, then add what happens next.

BrawlFlow / Route labOpening chart…

Select a box to edit it. Add a next step to connect it automatically.

Canvas controls

Drag boxes to arrange them. Tap a box to edit. On a phone, swipe empty canvas to scroll the page; turn on Pan mode to move the chart. Use two fingers to zoom in Pan mode. On desktop, Ctrl or Command + scroll zooms. Arrow keys move a selected box. Enter edits it. Escape leaves Connect or Pan mode.

Text outline · keyboard navigation
WATCH / UNDERSTAND / BUILD

What is a flowchart?

A map of your decisions: the situation, a response, the next branch and the point where you reset. Build a plan you can adapt as the opponent responds.

First step · Brawlhalla artwork
01 / See

Name the opening or situation.

02 / Decide

Write the response you are covering.

03 / Branch

Connect what changes your next action.

04 / Reset

Show when the sequence ends.

FLOWCHART - What does it mean in Fighting Games?

Brian_F · 13:40

Definition, predictable patterns and a fighting-game example.

Watch on YouTube ↗

The importance of having a flowchart

More Brian_F · 3:51

A short introduction to why a flowchart matters.

Watch on YouTube ↗

Learning how to make a Flowchart/Gameplan in Smash ultimate

Pink Fresh · 13:05

A gameplan example focused on adapting to situations and opponent habits.

Watch on YouTube ↗

What Mastering a Weapon Actually Looks Like

Zenex asba · 8:02

Brawlhalla application. “What Is A Flow Chart?” starts at 1:35.

Watch on YouTube ↗

The Psychology of Improvement | Brawlhalla’s Mental Warfare

perm · 25:58

Supporting lesson: improvement mindset and working on one weakness.

Watch on YouTube ↗

PRO GUIDE | The REAL Way to Improve in Brawlhalla 2v2

Zen · 25:32

Supporting lesson: doubles decisions, adaptation and communication.

Watch on YouTube ↗

Original creator videos. The last two support mindset and doubles learning; the first four explain flowcharts and gameplans directly.

Build your decision map ↓
Original Coach Cosmic route references

This is what the map is meant to explain.

A finished BrawlFlow chart makes your decisions visible: the opening, the condition for each branch, the response you cover and the point where you stop. These original charts show how I map those choices.

Chakrams route map with Fused and Split branches and dodge responses

Chakrams

Start from safely placed neutral. Compare form, dodge response, height, and the route back to a stable position.

Study the Chakrams decisions
Axe original annotated decision map. Open the full image to read branches and source notes.

Axe

Separate each follow-up by target height, damage and whether you can return to stage.

Build an Axe map
Hammer original annotated decision map. Open the full image to read branches and source notes.

Hammer

A grounded conversion trunk and situational aerial catches are different decisions.

Build a Hammer map
Rocket Lance original annotated decision map. Open the full image to read branches and source notes.

Rocket Lance

Movement, jump height and the last hitbox decide whether the next branch is available.

Build a Rocket Lance map
Blasters original annotated decision map. Open the full image to read branches and source notes.

Blasters

Put the jump-height and landing requirements beside the arrow, rather than hiding them in memory.

Build a Blasters map
Katars original annotated decision map. Open the full image to read branches and source notes.

Katars

A loop needs an angle, a grounded state and a response check. The reset belongs on the map too.

Build a Katars map
Gauntlets original annotated decision map. Open the full image to read branches and source notes.

Gauntlets

Split grounded follow-ups from aerial carries and show what ends the sequence.

Build a Gauntlets map
Alternate original Axe captureOpen the second supplied capture
Keep going

Make the reasoning visible.

Use the chart’s Share action to publish when you’re ready, then discuss the decisions with the community.

Explore Community

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