The Brawlhalla Handbook
I’m putting years of Brawlhalla coaching into a resource players can return to: decisions, routes, opponent understanding, execution, and discipline. The 153-page edition is shared through the original LinkedIn release.
Coaching, curriculum, and a better path through esports.
This is where I share the frameworks, ask the questions, and show what I’m building. These selected posts bring together the work I want more people to find, use, and challenge.
Explore by topic, or search for the part of the work you’re interested in.
9 selected posts
I’m putting years of Brawlhalla coaching into a resource players can return to: decisions, routes, opponent understanding, execution, and discipline. The 153-page edition is shared through the original LinkedIn release.
The FGC Framework: Dynamic Edition brings the approach across fighting games. I’m looking at how players turn information into decisions they can recognize, execute, and adapt under pressure.
Fighting games do not have an information problem. They have a translation problem.
From the original LinkedIn post
The Matchup Architecture Handbook turns repeated behavior into something we can observe, test, and use. The point is to understand the decisions behind a habit, then keep adapting as the opponent changes.
Do not memorize opponents. Model the architecture that produces their decisions.
From the original LinkedIn post
The Volume II roadmap connects coaching philosophy, how people learn, observation, instructional design, feedback, and assessment. Knowing the game matters. Understanding how to help someone learn matters too.
Every coach starts somewhere. Great coaches never stop learning.
From the original LinkedIn post
The Forge grew from seeing players whose ability deserved more visibility. This introduction lays out the ambition: connect competitive performance, identity, opportunity, and value in one wider ecosystem.
A short look at the system I’m building around the scene: player visibility, competitive insight, media discovery, and learning. The post shows pieces of the vision while the wider project continues to develop.
I’m asking the industry to recognize the work people have already done: competing, coaching, building communities, and developing resources. Education and practical experience can strengthen each other.
Those things absolutely matter. But so does lived experience.
From the original LinkedIn post
This post asks how esports can make expectations clearer and give people a way to demonstrate what they can do. It’s part of the thinking behind the certification curricula I’m continuing to build.
An earlier introduction to my four-week esports curriculum for educators in the Richmond area. It connects competitive concepts, decision-making, practice, and assessment with a broader educational purpose.
No matching highlights. Try another topic or a shorter phrase.
The descriptions here introduce each post; quoted passages are excerpts from the original. Read the full post on LinkedIn for its context and discussion.
The roadmap shows what’s finished, what I’m building, and where COS:CORE is heading. The highlights are part of the public record of that journey.
The LinkedIn project record covers November 2019–January 2025, is associated with Metafy, and includes historical ranking and testimonial media.
I’ve brought selected originals into the coaching page so the recognition, feedback, and wider teaching record can be read together.