Years of competing. Years of coaching. Still learning. Still building.
I want you to see the path behind COS:CORE: what I’ve already put into the world, what I’m working on now, and what I want the work to become. Every checkpoint should lead to something people can use.
The foundation is already here
Finished checkpoints.
These are published resources, documented experiences, and announcements already in place. Each one connects to the work behind it.
✓
Completed
Years of competition
The competitive foundation
I put in the sets before I put the lessons on paper. My documented competitive history includes Brawlhalla results, ranked milestones, and a #4 leaderboard snapshot in Roof Rage.
The Steam guide collection put my approach into public resources, from Enlightenment of the Meta to The Ultimate 2v2 Guide with Coach Carnage. Six guides are collected here.
The sessions, team work, and community contributions are part of the foundation. I’ve brought that history together with examples of how I teach and what players took away from it.
The 153-page Brawlhalla Handbook and 62-page FGC Framework: Dynamic Edition bring years of questions, practice, and coaching into resources people can study.
The official partnership is announced. It gives the COS:CORE course work its next direction: structured learning for competitive gamers. COS:CORE is now live on eSpotz Academy.
My guides, official profiles, community contributions, coaching examples, and learning portfolio now live together. The certification collection shows the breadth of the continued study behind my work.
Competitive Foundations (Spawn) is the first player course in the sequence. COS:CORE is now live on eSpotz. The course page provides current module and access details.
I want the learning to move beyond reading an idea into understanding it, practicing it, and showing you can use it.
The collection documents what I’ve studied. It doesn’t close the book. I’m continuing to learn across disciplines and bringing those lessons back into coaching, teaching, and curriculum development. The value has to show up in what I build and how I help people.
The player courses build in this order. COS:CORE has a live eSpotz destination. The named player pathway below records curriculum development; consult eSpotz for the modules currently available.
01Published
Competitive Foundations
Spawn
The first course in the player pathway. Published as COS:CORE Competitive Foundations, Spawn tier, on eSpotz. The catalog lists eight hours and Coursebox access available.
02In development
Competitive Optimization
Challenger
The next course being developed in the player sequence.
03Planned
Competitive Readiness
Pro
The following stage in the player pathway, to come forward as it’s completed.
Course availability and release dates will be announced through my official profiles.
Beyond the first releases
The horizon.
Planned · Separate coach pathway
Learning for the people who teach
Coach-focused offerings, including GameQ Certified Coach, sit alongside the player pathway as the catalog develops. Coaching deserves its own depth: methods people can explain, apply, and test.
Long-term vision
“The CompTIA of esports.”
That’s what I want COS:CORE to one day be known as. Clear learning paths. Knowledge people can apply. Progress they can demonstrate.
This is the ambition I’m building toward. It grows from years of experience and continued study, with every part of that learning contributing to the whole.
I want the knowledge to keep helping people when I’m no longer the person explaining it.